
You can see the available ones here: New ones will be added with time. Post Processing shaders had been added to Daedalus X64. Overlays too are now available on Daedalus X64!.Storage issues for your roms? DaedalusX64 will soon receive an update that will add possibility to launch roms over net (both local and online)! (*** SEE GUIDE ABOVE ***).Customizable post processing effects support incoming too to Daedalus X64 allowing more freedom for both devs and users.As an example, here's some screenshots of Blast Corps that used to crash at boot. With recent commits, a couple more games that used to crash on Daedalus X64 now runs perfectly fine.Latest Developments Surrounding the project: Guide: How to load Roms via a web-server: All my patroners for their support: ( ) Everyone who submitted donations through PayPal to me or MasterFeizz for the development of this emulator Leonardo Lugarinho for the Brazilian Portuguese translation Kiiro Yakumo for the Polish translation coestergaard for the Danish translation Samilop Cimmerian Iter for the French translation Rob Scotcher for the Daedalus X64 logo image withLogic for the high-res preview assets That One Seong & TheIronUniverse for the Livearea assets Inssame for some additions to the UI code Salvy & frangarcj for several improvements and bugfixes TheFloW for his contributions to the DynaRec code All the original Daedalus X64 developers Dedicated channel on Vita Nuova discord server to discuss anything related to the emulator:.Same link can be used to submit new suggestions or bugs from end users.List of suggestions and bugfixes on which people can work available here:.Contributions to the code are highly welcome.Support for launching roms over the net (webservers).Auto updater and compatibility list downloader.Support for multiple controllers on PSTV.Rumble Pak support (with support to controllers rumbling on PSTV) and Controller Pak support.Audio support (synchronous and asynchronous).Native resolution (960x544) with MSAA 4x.The emulator is being built up through combined work of me ( and MasterFeizz, thus implying that Daedalus X64 3DS will stay on par with the Vita build most likely and viceversa. From the original codebase of this emulator, we're building a new N64 Emulator whose target will be best compatibility possible without sacrificing speed. Daedalus X64 was an experimental N64 emulator for Linux/PSP whose target was speed over accuracy. DaedalusX64-vitaGL is a port of Daedalus X64 to PSVITA/PSTV.
